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      <news:publication_date>2026-06-04T14:43:00.000Z</news:publication_date>
      <news:title>TDA Engine: tracciare qualsiasi comportamento e trasformarlo in reward automatici</news:title>
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    <loc>https://www.aworld.org/blog/gamification-engagement/tda-engine-tracking-any-behavior-and-turning-it-into-automatic-rewards/</loc>
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        <news:name>AWorld Magazine</news:name>
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      <news:publication_date>2026-06-04T14:43:00.000Z</news:publication_date>
      <news:title>TDA engine: Tracking any behavior and turning it into automatic rewards</news:title>
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    <loc>https://www.aworld.org/it/blog/gamification-engagement/reinventare-il-loyalty-program-via-api-dalle-valute-generiche-all-impact-loyalty/</loc>
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      <news:publication_date>2026-06-04T10:12:00.000Z</news:publication_date>
      <news:title>Reinventare il loyalty program via API: dalle valute generiche all&apos;impact loyalty</news:title>
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      <news:publication_date>2026-06-04T10:12:00.000Z</news:publication_date>
      <news:title>Reinventing the loyalty program via API: from generic points to impact loyalty</news:title>
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    <loc>https://www.aworld.org/it/blog/gamification-engagement/gamification-headless-engagement-senza-che-l-utente-percepisca-un-sistema-esterno/</loc>
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        <news:name>AWorld Magazine</news:name>
        <news:language>it</news:language>
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      <news:publication_date>2026-06-04T08:59:00.000Z</news:publication_date>
      <news:title>Gamification headless: engagement senza che l&apos;utente percepisca un sistema esterno</news:title>
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        <news:name>AWorld Magazine</news:name>
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      <news:publication_date>2026-06-04T08:59:00.000Z</news:publication_date>
      <news:title>Headless gamification: Engagement without the user perceiving an external system</news:title>
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    <loc>https://www.aworld.org/it/blog/gamification-engagement/build-vs-buy-conviene-davvero-costruire-un-motore-di-gamification-in-casa/</loc>
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      <news:publication_date>2026-06-03T13:53:00.000Z</news:publication_date>
      <news:title>Build vs Buy: conviene davvero costruire un motore di gamification in casa?</news:title>
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    <loc>https://www.aworld.org/blog/gamification-engagement/build-vs-buy-does-it-really-make-sense-to-build-an-in-house-gamification-engine/</loc>
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        <news:name>AWorld Magazine</news:name>
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      <news:publication_date>2026-06-03T13:50:00.000Z</news:publication_date>
      <news:title>Build vs Buy: does it really make sense to build an In-House Gamification engine?</news:title>
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    <loc>https://www.aworld.org/blog/gamification-engagement/scalable-ai-tutoring-how-ai-solves-bloom-s-2-sigma-problem/</loc>
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        <news:name>AWorld Magazine</news:name>
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      <news:publication_date>2026-06-03T11:45:00.000Z</news:publication_date>
      <news:title>Scalable AI tutoring: how AI solves Bloom&apos;s 2 Sigma problem</news:title>
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    <loc>https://www.aworld.org/it/blog/gamification-engagement/tutoring-1-1-scalabile-come-l-ai-risolve-il-problema-dei-2-sigma-di-bloom/</loc>
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      <news:publication_date>2026-06-03T11:45:00.000Z</news:publication_date>
      <news:title>Tutoring 1:1 scalabile: come l&apos;AI risolve il problema dei 2 sigma di Bloom</news:title>
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